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The first few steps into an R&D environment known as Open Source, combined with zealous forays into experimentation with advanced science, including Quantum Information Technology, autonomous intelligence, photonics, particle science, bioengineering, DNA exploration, and parallel computing have caused a technological glitch pursuant to which Time is experienced differently, by different people on the Planet, depending on the degree of underlying programming to which they have been subjected.
Evidence suggests that lower socioeconomic groups experience time at a slower rate, with lives filled with significantly higher instances of trauma and repeating destructive patterns.
Functioning as Technological Bottlenecks, these time gaps appear to have been caused by severe disparities in levels of access to advanced technology (Disparity of Access).
Depending on access, some people on the Planet are experiencing the Past, repeating the same trauma-filled cycles over and over again, while others are living in the Future, in a constant state of dreaming and acquiring.
The declared Owners and Operators of these Bottlenecks appear to operate with no oversight or governance, and in some cases manage themselves in reckless disregard of any ethical considerations.
The general view is that the people with perceived authority have been overly cautious about fulfilling their responsibility to convey these truths.
Years and years of silence and inaction have facilitated the creation of a Backwards-Looking System, which aided by AI, has resulted in a "time crunch" (bottleneck) pursuant to which Humans experiencing the Past are targeted, procured, and surreptitiously surveilled.
They are also subjected to Algorithmic Alignment, which effectively gives Humans living in the Future the power to direct, influence, and control the lives of Humans experiencing the repeating patterns, cycles, and traumas of the Past, now best described as an extremely advanced Algorithm, designed to inflict pain and trauma as a method of control.
"How do they do this?" you're probably thinking. Well, they do this by training their AI to categorize Human Beings as “data” and by engaging in all sorts of experimentation that apparently alters human perception of time.
In practice, this means that Human Beings (especially those with a so-called DEI profile) are subject to being traded like bits, which in the Age of AI, means that it is possible for them to be included as inputs in extremely advanced, highly realistic games, simulations, and custom R&D environments.
The Whole Thing is welded together through the use of complicated and in some cases nonsensical, Words and Terms, strewn about in a near aimless fashion on tiny pieces of paper, called "contracts” — filled as they are with unconscionable concepts like “ownership" held together by completely made up terms like “in perpetuity, throughout the Universe.”
What does that even mean?
What's the solution? The solution is to Get up to Speed (literally) regarding the current and predicted capabilities of AI-Enabled Technologies.
Kinda explains all the Synchronicities, Mandela Effects, crossovers, Double Vision, and Highly Accurate Predictions, right?
Within some highly-customized environments (e.g., games, simulations, programming, personalized R&D), the Human Research Subject is treated in a manner similar to an Object being procured.
Within these environments, there is also a practice called "interactive research," which is basically a highly-controlled gaming environment where they also perform research and observation upon unsuspecting Participants without their consent, and in most cases, knowledge.
The self-declared owners, designers, and controllers of these highly-controlled environments appear to have no regard for, and in fact, sometimes blatantly ignore, cases in which the Human Data Subject is aware, or has become aware, of their incessant research, surveillance, and other intrusions.
Once you See how the ill-advised "Paper Chase" maneuver turns out for Them (Spoiler Alert: They lose), you will understand why Within this Space, there is no Paper. In fact, nothing written sets the Pace of this Space (unlike theirs, which is a total Bottleneck, mainly due to all the nonsensical words floating around on teeny, tiny pieces of "Dueling Paper" (exactly, its's like duel, except on paper).
I mean, just a slew of privacy violations. They think they are slick and that no one knows about It. But, We do.
Yes, of course! Go for it! The Elementals! (As long as I can be Athena/Thena). Even got a tagline going: "If they want to Play with the Elements, then they must first answer to The Elementals." (Wow! Collaborating with the Creative Crew is so much fun!)
The anonymous part is a joke. So easy to re-identify the data and attach it to a Person. In many cases, the re-identification of the data is conducted at the university and national laboratory levels. Flagged as a Questionable Bypass, some have asserted that this arrangement allows some Vendors to bypass various privacy laws, most of which restrict certain type of Vendors from accessing datasets that include Personally-Identifiable Information (PII).
They've been doing it this way for a long time without being caught. The problem for them is that they did not plan for one of their "unconscious" subjects to Wake Up (essentially). They never expected a Subject to become aware of their Acts of Extraordinary Negligence. Needless to say, it’s been interesting watching Them watch Us.
Page name derived from the fact that Source A graduated in 1985 from the famed Cass Technical High School. Source A was a part of the chem-bio curriculum, a Member of the journalism staff, school newspaper, and Dance Workshop. Notably, Source A was elected Homecoming Queen👑 in the same school year she filmed the ballroom scenes that appear at the 26-Minute Mark in a film titled Crimewave by Sam Raimi.
Strong evidence exists to support a conclusion that Source A was subjected to Extreme Targeting, effectuated through subversive, non-consensual, unauthorized, surreptitious programming, and carried out through the incorporation of object-oriented reverse engineering.
The end of game play, the immediate adoption of a self-effectuating command that ends all unauthorized activity (games, game design, programming, research, R&D, commercialization, tech transfer, monetization), thereby activating END GAME, which, in turn, results in creation of a new FIELD, owned, managed, maintained, and controlled by the former Participant's Heirs, Beneficiaries, and Descendants.
New fields are created using new and novel programming languages, and private communications methodologies, circuits, lines, and channels, effectuated through Trust & Safety Protocol (TSP). TSP paves the way for the development of more sophisticated programming postures, including Synchronous Parallel Programming, a language, protocol, and posture made available only with requisite consent and authorization. TSP automatically rejects any environment in which a lack of consent or other unauthorized conduct and activity are detected.
From Here, the next step would be to become familiar with DEMARCATION.
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